BioShock
2007 video game
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May 2025 | Francis Lawrence revealed the BioShock film remains in active development, with a new screenplay draft completed by Justin Rhodes. |
2024 | During San Diego Comic Con, producer Roy Lee confirmed the BioShock film was still in development, but noted budget reductions at Netflix had led to reworking the project to be more personal in scope. |
September 3 2022 | BioShock Infinite was updated with the 'Quality of Life Update', which added a 2K Games launcher. The update was heavily criticized for breaking Linux and Steam Deck compatibility, adding unnecessary telemetry, and impacting game performance. |
February 2022 | Netflix announced the adaptation of the BioShock franchise into a film, with Vertigo Entertainment and 2K as producers. Francis Lawrence was set to direct, and Michael Green was selected to write the screenplay. |
May 29 2020 | The standalone version of BioShock Remastered and The Collection were released on the Nintendo Switch. |
2018 | Ken Levine retrospectively acknowledged Jewish themes in BioShock, recognizing that several key characters like Andrew Ryan, Sander Cohen, and Brigid Tenenbaum were written as Jewish characters seeking escape from a world they felt they did not belong in. |
December 17 2018 | BioShock and BioShock 2 remastered versions were released DRM-free on GOG (Good Old Games) platform, further expanding accessibility of the game. |
August 22 2017 | A standalone version of BioShock Remastered was released for macOS by Feral Interactive. |
2016 | BioShock was remastered as part of BioShock: The Collection, supporting 1080p and higher framerates for Windows, PlayStation 4, and Xbox One systems. The remastering was performed by Blind Squirrel Games and published by 2K Games. |
March 17 2015 | A Linux port of BioShock Infinite was released by Virtual Programming. |
2014 | Much of Irrational Games' staff is fired, and the studio is rebranded as Ghost Story Games, marking the end of Irrational's involvement with the BioShock franchise. |
November 4 2014 | BioShock Infinite: The Complete Edition was released, bundling the main game with Clash in the Clouds and Burial at Sea downloadable content. |
July 8 2014 | 2K Games released a DRM-free version of BioShock on the Humble 2K Bundle and Humble Store, marking a significant shift in the game's digital distribution strategy. |
March 25 2014 | Second episode of 'Burial at Sea' downloadable content was released, continuing the story-based expansion that links BioShock Infinite to the original BioShock. |
November 12 2013 | First episode of 'Burial at Sea' downloadable content was released, a story-based expansion set in Rapture that connects BioShock Infinite's story to the original BioShock game. |
October 2013 | Windows version patched to replace Games for Windows – Live with Steamworks support for matchmaking. Minerva's Den DLC was made free for existing BioShock 2 owners. |
August 29 2013 | Aspyr publishes and ports BioShock Infinite to MacOS platform. |
July 2013 | Take-Two Interactive reports that BioShock Infinite has sold 4 million copies by this time. |
July 30 2013 | Irrational Games released 'Clash in the Clouds', a non-story arena-based combat mode downloadable content for BioShock Infinite, featuring increasingly difficult enemy waves on various in-game maps. |
March 26 2013 | BioShock Infinite is released worldwide for PlayStation 3, Windows, and Xbox 360 platforms. |
August 2012 | Rod Fergusson is hired as vice president of development, helping to rein in Ken Levine's tendencies and bring discipline to the game's development. |
March 2012 | Don Roy joins as game producer, creating a new workflow to bring order to the project's disorganized management. |
January 2012 | Jordan Thomas is hired to help get the troubled project back on track, working with Ken Levine to create a roadmap and reduce the game's scope. |
August 2010 | Minerva's Den, a single-player campaign expansion for BioShock 2, was released. |
August 12 2010 | BioShock Infinite is officially announced at a press event in New York City, where journalists are shown a teaser trailer and Ken Levine outlines the basic story of the game. |
February 9 2010 | BioShock 2 was released on PlayStation 3, Windows, and Xbox 360, with worldwide midnight launch events including a gala in San Francisco attended by developers. |
This contents of the box above is based on material from the Wikipedia articles BioShock, BioShock Infinite & BioShock 2, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.