BioShock Infinite
2013 video game
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2014 | Much of Irrational Games' staff is fired, and the studio is rebranded as Ghost Story Games, marking the end of Irrational's involvement with the BioShock franchise. |
August 29 2013 | Aspyr publishes and ports BioShock Infinite to MacOS platform. |
July 2013 | Take-Two Interactive reports that BioShock Infinite has sold 4 million copies by this time. |
March 26 2013 | BioShock Infinite is released worldwide for PlayStation 3, Windows, and Xbox 360 platforms. |
August 2012 | Rod Fergusson is hired as vice president of development, helping to rein in Ken Levine's tendencies and bring discipline to the game's development. |
January 2012 | Jordan Thomas is hired to help get the troubled project back on track, working with Ken Levine to create a roadmap and reduce the game's scope. |
August 12 2010 | BioShock Infinite is officially announced at a press event in New York City, where journalists are shown a teaser trailer and Ken Levine outlines the basic story of the game. |
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