BioShock Infinite
2013 video game
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September 3 2022 | BioShock Infinite was updated with the 'Quality of Life Update', which added a 2K Games launcher. The update was heavily criticized for breaking Linux and Steam Deck compatibility, adding unnecessary telemetry, and impacting game performance. |
May 29 2020 | A standalone version of BioShock Infinite (including Burial at Sea) was released on the Nintendo Switch. |
September 2016 | BioShock Infinite and Burial at Sea were remastered and released for PlayStation 4 and Xbox One as part of BioShock: The Collection. |
March 17 2015 | A Linux port of BioShock Infinite was released by Virtual Programming. |
2014 | Much of Irrational Games' staff is fired, and the studio is rebranded as Ghost Story Games, marking the end of Irrational's involvement with the BioShock franchise. |
November 4 2014 | BioShock Infinite: The Complete Edition was released, bundling the main game with Clash in the Clouds and Burial at Sea downloadable content. |
March 25 2014 | Second episode of 'Burial at Sea' downloadable content was released, continuing the story-based expansion that links BioShock Infinite to the original BioShock. |
November 12 2013 | First episode of 'Burial at Sea' downloadable content was released, a story-based expansion set in Rapture that connects BioShock Infinite's story to the original BioShock game. |
August 29 2013 | The game was ported and published for MacOS by Aspyr. |
August 29 2013 | Aspyr publishes and ports BioShock Infinite to MacOS platform. |
July 2013 | Take-Two Interactive reports that BioShock Infinite has sold 4 million copies by this time. |
July 30 2013 | Irrational Games released 'Clash in the Clouds', a non-story arena-based combat mode downloadable content for BioShock Infinite, featuring increasingly difficult enemy waves on various in-game maps. |
March 26 2013 | BioShock Infinite is released worldwide for PlayStation 3, Windows, and Xbox 360 platforms. |
August 2012 | Rod Fergusson is hired as vice president of development, helping to rein in Ken Levine's tendencies and bring discipline to the game's development. |
March 2012 | Don Roy joins as game producer, creating a new workflow to bring order to the project's disorganized management. |
January 2012 | Jordan Thomas is hired to help get the troubled project back on track, working with Ken Levine to create a roadmap and reduce the game's scope. |
August 12 2010 | BioShock Infinite is officially announced at a press event in New York City, where journalists are shown a teaser trailer and Ken Levine outlines the basic story of the game. |
This contents of the box above is based on material from the Wikipedia article BioShock Infinite, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.