BioShock Infinite

2013 video game

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2014 Much of Irrational Games' staff is fired, and the studio is rebranded as Ghost Story Games, marking the end of Irrational's involvement with the BioShock franchise.
August 29 2013 Aspyr publishes and ports BioShock Infinite to MacOS platform.
July 2013 Take-Two Interactive reports that BioShock Infinite has sold 4 million copies by this time.
March 26 2013 BioShock Infinite is released worldwide for PlayStation 3, Windows, and Xbox 360 platforms.
August 2012 Rod Fergusson is hired as vice president of development, helping to rein in Ken Levine's tendencies and bring discipline to the game's development.
January 2012 Jordan Thomas is hired to help get the troubled project back on track, working with Ken Levine to create a roadmap and reduce the game's scope.
August 12 2010 BioShock Infinite is officially announced at a press event in New York City, where journalists are shown a teaser trailer and Ken Levine outlines the basic story of the game.

This contents of the box above is based on material from the Wikipedia article BioShock Infinite, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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