BioShock Infinite

2013 video game

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September 3 2022 BioShock Infinite was updated with the 'Quality of Life Update', which added a 2K Games launcher. The update was heavily criticized for breaking Linux and Steam Deck compatibility, adding unnecessary telemetry, and impacting game performance.
May 29 2020 A standalone version of BioShock Infinite (including Burial at Sea) was released on the Nintendo Switch.
September 2016 BioShock Infinite and Burial at Sea were remastered and released for PlayStation 4 and Xbox One as part of BioShock: The Collection.
March 17 2015 A Linux port of BioShock Infinite was released by Virtual Programming.
2014 Much of Irrational Games' staff is fired, and the studio is rebranded as Ghost Story Games, marking the end of Irrational's involvement with the BioShock franchise.
November 4 2014 BioShock Infinite: The Complete Edition was released, bundling the main game with Clash in the Clouds and Burial at Sea downloadable content.
March 25 2014 Second episode of 'Burial at Sea' downloadable content was released, continuing the story-based expansion that links BioShock Infinite to the original BioShock.
November 12 2013 First episode of 'Burial at Sea' downloadable content was released, a story-based expansion set in Rapture that connects BioShock Infinite's story to the original BioShock game.
August 29 2013 The game was ported and published for MacOS by Aspyr.
August 29 2013 Aspyr publishes and ports BioShock Infinite to MacOS platform.
July 2013 Take-Two Interactive reports that BioShock Infinite has sold 4 million copies by this time.
July 30 2013 Irrational Games released 'Clash in the Clouds', a non-story arena-based combat mode downloadable content for BioShock Infinite, featuring increasingly difficult enemy waves on various in-game maps.
March 26 2013 BioShock Infinite is released worldwide for PlayStation 3, Windows, and Xbox 360 platforms.
August 2012 Rod Fergusson is hired as vice president of development, helping to rein in Ken Levine's tendencies and bring discipline to the game's development.
March 2012 Don Roy joins as game producer, creating a new workflow to bring order to the project's disorganized management.
January 2012 Jordan Thomas is hired to help get the troubled project back on track, working with Ken Levine to create a roadmap and reduce the game's scope.
August 12 2010 BioShock Infinite is officially announced at a press event in New York City, where journalists are shown a teaser trailer and Ken Levine outlines the basic story of the game.

This contents of the box above is based on material from the Wikipedia article BioShock Infinite, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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