Electronic Arts

American video game company

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May 2025 EA made additional layoffs at Codemasters and paused development within the World Rally Championship series.
2025 Electronic Arts plans to publish Split Fiction by Hazelight Studios on Windows, PlayStation 5, and Xbox Series X/S.
April 2025 EA conducted a company-wide restructuring, laying off around 300 employees, including approximately 100 roles at Respawn Entertainment and cancelling two early-stage projects, including a Titanfall universe extraction shooter.
January 2025 EA lowered its annual revenue forecast due to underperformance of EA Sports FC 25 and Dragon Age: The Veilguard. BioWare was restructured and downsized from over 200 to less than 100 employees.
2024 Electronic Arts is set to publish Tales of Kenzera: Zau by Surgent Studios on multiple platforms including Windows, Nintendo Switch, PlayStation 5, and Xbox Series X/S.
July 2024 SAG-AFTRA initiated a labor strike against EA and other video game publishers over concerns about AI protections for voice actors and digital likenesses.
February 2024 EA announced layoffs of 670 employees (5% of global workforce), cancelling a Star Wars first-person shooter and shifting focus to EA-owned franchises.
2023 Electronic Arts published Wild Hearts by Omega Force and Immortals of Aveum by Ascendant Studios on Windows, PlayStation 5, and Xbox Series X/S.
2023 Respawn Wisconsin was established in Madison, Wisconsin.
December 2023 EA laid off an unspecified number of Codemasters employees.
August 23 2023 EA eliminated 50 roles (20% of workforce) at BioWare, with former employees later suing for better severance.
June 2023 EA underwent an internal reorganization, restructuring into EA Sports and EA Entertainment, with leadership changes including Laura Miele as EA Entertainment president and Cam Weber as EA Sports president.
March 29 2023 EA announced a significant workforce reduction, laying off 6% of employees (775 people).
February 28 2023 EA eliminated 200 QA testers from its Baton Rouge, Louisiana office, primarily working on Respawn Entertainment's Apex Legends.
January 2023 EA cancelled development on Apex Legends Mobile and Battlefield Mobile, leading to the shutdown of developer Industrial Toys.
2022 EA launched its self-developed EA App, an online digital distribution platform for PC games, directly competing with Steam and Epic Games Store.
March 2022 Chris Suh is appointed as new CFO after Blake Jorgensen's planned departure.
2021 Electronic Arts acquired Industrial Toys, a mobile video game developer in the United States.
2021 Electronic Arts acquired Glu Mobile, a mobile video game developer and publisher in the United States, for $2.4 billion, expanding their EA Mobile division.
2021 Electronic Arts acquired GameFly, a game streaming service in the United States.
2021 Electronic Arts published three notable games: It Takes Two by Hazelight Studios, Knockout City by Velan Studios, and Lost in Random by Zoink, spanning multiple platforms including Windows, PlayStation, Xbox, and Nintendo Switch.
2021 Maxis Europe was established in multiple locations across Europe.
2021 Full Circle studio was opened in Vancouver, Canada.
June 2021 EA confirms a data breach where game and engine source code, including Frostbite Engine and FIFA 21, was stolen from their servers.
June 2021 EA acquires mobile game developer Playdemic Studios from Warner Bros. Interactive Entertainment.
May 2021 Electronic Arts acquired Metalhead Software located in Victoria, British Columbia.
May 2021 Cliffhanger Games was founded in Seattle, Washington, led by Kevin Stephens.
February 18 2021 EA completes acquisition of Codemasters, a British racing game developer, in a $1.2 billion deal.
2020 Electronic Arts published Rocket Arena by Final Strike Games on Windows, PlayStation 4, and Xbox One.
2020 Respawn Vancouver was established in Vancouver, Canada.
August 18 2020 EA rebrands EA Access and Origin to EA Play without changing subscription prices or services.
2019 Electronic Arts published Unravel Two by Coldwood Interactive and Sea of Solitude by Jo-Mei Games on multiple platforms.
2019 Maxis Texas was opened in Austin, Texas to work on a new IP.
October 2019 EA announces it will return to releasing games on Steam, starting with Star Wars: Jedi Fallen Order in November.
February 6 2019 Electronic Arts' stock value declines by 13.3%, largely due to marketing challenges with Battlefield V.
January 2019 EA disabled the ability for Belgian players to purchase loot boxes in FIFA games to comply with Belgian gambling regulations.
2018 Electronic Arts published two notable games: Fe by Zoink and A Way Out by Hazelight Studios, released across multiple platforms including Windows, Nintendo Switch, PlayStation 4, and Xbox One.
2018 USA Today ranked Electronic Arts as the 5th most hated company in the United States, indicating continued negative public perception.
October 2018 EA Madrid was founded in Madrid, Spain.
August 14 2018 Patrick Söderlund announces his departure from EA after twelve years, as vice-president and chief design officer.
July 2018 Electronic Arts acquired Industrial Toys in Pasadena, California.
June 2018 Motive Studio Vancouver was established in Burnaby, Canada.
March 2018 EA reactivated the Battlefront II loot box system, removing pay-to-win elements after widespread criticism.
2017 SEED (Search for Extraordinary Experiences Division) revealed at Electronic Entertainment Expo as a technology research division.
2017 EA Originals label announced at E3 Conference to support independently developed video games.
2017 EA's Reddit post explaining the loot box system became the most down-voted comment in Reddit history, receiving over 668,000 downvotes.
2017 EA closed Visceral Games, which was seen by Engadget as a return to the company's previous practice of shutting down well-known studios.
December 2017 Electronic Arts acquired Respawn Entertainment in Sherman Oaks, California.
November 2017 Disney warned EA to disable the Battlefront II loot box system due to concerns about potentially encouraging gambling-like behavior among players, including children.
November 2017 Electronic Arts faced significant criticism for the pay-to-win loot box system in Star Wars Battlefront II, which allowed players to purchase powerful unlockable characters and in-game boosts that could otherwise take hours to acquire.

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This contents of the box above is based on material from the Wikipedia articles List of acquisitions by Electronic Arts, Electronic Arts & Criticism of Electronic Arts, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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