Electronic Arts
American video game company
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May 2025 | EA made additional layoffs at Codemasters and paused development within the World Rally Championship series. |
2025 | Electronic Arts plans to publish Split Fiction by Hazelight Studios on Windows, PlayStation 5, and Xbox Series X/S. |
April 2025 | EA conducted a company-wide restructuring, laying off around 300 employees, including approximately 100 roles at Respawn Entertainment and cancelling two early-stage projects, including a Titanfall universe extraction shooter. |
January 2025 | EA lowered its annual revenue forecast due to underperformance of EA Sports FC 25 and Dragon Age: The Veilguard. BioWare was restructured and downsized from over 200 to less than 100 employees. |
2024 | Electronic Arts is set to publish Tales of Kenzera: Zau by Surgent Studios on multiple platforms including Windows, Nintendo Switch, PlayStation 5, and Xbox Series X/S. |
July 2024 | SAG-AFTRA initiated a labor strike against EA and other video game publishers over concerns about AI protections for voice actors and digital likenesses. |
February 2024 | EA announced layoffs of 670 employees (5% of global workforce), cancelling a Star Wars first-person shooter and shifting focus to EA-owned franchises. |
2023 | Electronic Arts published Wild Hearts by Omega Force and Immortals of Aveum by Ascendant Studios on Windows, PlayStation 5, and Xbox Series X/S. |
2023 | Respawn Wisconsin was established in Madison, Wisconsin. |
December 2023 | EA laid off an unspecified number of Codemasters employees. |
August 23 2023 | EA eliminated 50 roles (20% of workforce) at BioWare, with former employees later suing for better severance. |
June 2023 | EA underwent an internal reorganization, restructuring into EA Sports and EA Entertainment, with leadership changes including Laura Miele as EA Entertainment president and Cam Weber as EA Sports president. |
March 29 2023 | EA announced a significant workforce reduction, laying off 6% of employees (775 people). |
February 28 2023 | EA eliminated 200 QA testers from its Baton Rouge, Louisiana office, primarily working on Respawn Entertainment's Apex Legends. |
January 2023 | EA cancelled development on Apex Legends Mobile and Battlefield Mobile, leading to the shutdown of developer Industrial Toys. |
2022 | EA launched its self-developed EA App, an online digital distribution platform for PC games, directly competing with Steam and Epic Games Store. |
March 2022 | Chris Suh is appointed as new CFO after Blake Jorgensen's planned departure. |
2021 | Electronic Arts acquired Industrial Toys, a mobile video game developer in the United States. |
2021 | Electronic Arts acquired Glu Mobile, a mobile video game developer and publisher in the United States, for $2.4 billion, expanding their EA Mobile division. |
2021 | Electronic Arts acquired GameFly, a game streaming service in the United States. |
2021 | Electronic Arts published three notable games: It Takes Two by Hazelight Studios, Knockout City by Velan Studios, and Lost in Random by Zoink, spanning multiple platforms including Windows, PlayStation, Xbox, and Nintendo Switch. |
2021 | Maxis Europe was established in multiple locations across Europe. |
2021 | Full Circle studio was opened in Vancouver, Canada. |
June 2021 | EA confirms a data breach where game and engine source code, including Frostbite Engine and FIFA 21, was stolen from their servers. |
June 2021 | EA acquires mobile game developer Playdemic Studios from Warner Bros. Interactive Entertainment. |
May 2021 | Electronic Arts acquired Metalhead Software located in Victoria, British Columbia. |
May 2021 | Cliffhanger Games was founded in Seattle, Washington, led by Kevin Stephens. |
February 18 2021 | EA completes acquisition of Codemasters, a British racing game developer, in a $1.2 billion deal. |
2020 | Electronic Arts published Rocket Arena by Final Strike Games on Windows, PlayStation 4, and Xbox One. |
2020 | Respawn Vancouver was established in Vancouver, Canada. |
August 18 2020 | EA rebrands EA Access and Origin to EA Play without changing subscription prices or services. |
2019 | Electronic Arts published Unravel Two by Coldwood Interactive and Sea of Solitude by Jo-Mei Games on multiple platforms. |
2019 | Maxis Texas was opened in Austin, Texas to work on a new IP. |
October 2019 | EA announces it will return to releasing games on Steam, starting with Star Wars: Jedi Fallen Order in November. |
February 6 2019 | Electronic Arts' stock value declines by 13.3%, largely due to marketing challenges with Battlefield V. |
January 2019 | EA disabled the ability for Belgian players to purchase loot boxes in FIFA games to comply with Belgian gambling regulations. |
2018 | Electronic Arts published two notable games: Fe by Zoink and A Way Out by Hazelight Studios, released across multiple platforms including Windows, Nintendo Switch, PlayStation 4, and Xbox One. |
2018 | USA Today ranked Electronic Arts as the 5th most hated company in the United States, indicating continued negative public perception. |
October 2018 | EA Madrid was founded in Madrid, Spain. |
August 14 2018 | Patrick Söderlund announces his departure from EA after twelve years, as vice-president and chief design officer. |
July 2018 | Electronic Arts acquired Industrial Toys in Pasadena, California. |
June 2018 | Motive Studio Vancouver was established in Burnaby, Canada. |
March 2018 | EA reactivated the Battlefront II loot box system, removing pay-to-win elements after widespread criticism. |
2017 | SEED (Search for Extraordinary Experiences Division) revealed at Electronic Entertainment Expo as a technology research division. |
2017 | EA Originals label announced at E3 Conference to support independently developed video games. |
2017 | EA's Reddit post explaining the loot box system became the most down-voted comment in Reddit history, receiving over 668,000 downvotes. |
2017 | EA closed Visceral Games, which was seen by Engadget as a return to the company's previous practice of shutting down well-known studios. |
December 2017 | Electronic Arts acquired Respawn Entertainment in Sherman Oaks, California. |
November 2017 | Disney warned EA to disable the Battlefront II loot box system due to concerns about potentially encouraging gambling-like behavior among players, including children. |
November 2017 | Electronic Arts faced significant criticism for the pay-to-win loot box system in Star Wars Battlefront II, which allowed players to purchase powerful unlockable characters and in-game boosts that could otherwise take hours to acquire. |
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This contents of the box above is based on material from the Wikipedia articles List of acquisitions by Electronic Arts, Electronic Arts & Criticism of Electronic Arts, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.