Ghost of a Tale
2016 video game
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January 2025 | Lionel 'Seith' Gallat publicly reflected on their engine transition, stating it was worth the time, pain, and money, and they had reached a superior stage of development compared to their previous efforts. |
2023 | The team switched from Unity to Unreal Engine 5, requiring them to recreate most of their previous two years of work, though preserving their quest and dialogue systems. |
2021 | After completing their custom quest and dialogue tool, the team focused on other aspects of game development for two years. |
2020 | The team spent a full year creating a new custom tool to handle quests and dialogue more effectively for their upcoming game. |
2020 | Development of a sequel to Ghost of a Tale began. |
2020 | Ghost of a Tale was released on Nintendo Switch and Amazon Luna. |
October 20 2020 | Game version released for Amazon Luna streaming platform. |
October 8 2020 | Ghost of a Tale released for Nintendo Switch. |
2019 | Ghost of a Tale was released on Xbox One and PlayStation 4. |
February 16 2019 | Announcement made for PlayStation 4 and Xbox One versions' release date of March 12, 2019. |
2018 | Ghost of a Tale won Independent Game: Best Graphics at the Ping Awards. |
2018 | Ghost of a Tale won Best Independent Game at the Ping Awards. |
March 13 2018 | Final PC version of Ghost of a Tale was officially released. |
February 2018 | Gallat announced the final release date for the Windows version of Ghost of a Tale would be March 13, 2018, with Xbox One and PlayStation 4 versions planned for release by the end of the year. |
June 2017 | An Xbox Game Preview version of Ghost of a Tale was released for Xbox One. |
2016 | Early version of Ghost of a Tale released on Windows PCs and Xbox One through Microsoft's ID@Xbox indie developer program. |
July 2016 | An early access version of Ghost of a Tale was released on Steam. |
2014 | A trailer for Ghost of a Tale was shown at the Gamescom expo in Germany, accompanied by a fully playable demo. |
May 2013 | Indiegogo crowd-funding campaign successfully concluded, raising €48,700 for the game's development. |
April 2013 | Lionel Gallat launched an Indiegogo crowd-funding campaign for Ghost of a Tale, which ran from April to May. |
2012 | Lionel Gallat began work on Ghost of a Tale shortly after finishing production on the film The Lorax. |
This contents of the box above is based on material from the Wikipedia article Ghost of a Tale, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.