Humble Bundle

Digital storefront company selling video games and e-books

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2025 Planned release of 'Breeze in the Clouds' by Stormy Nights Interactive
2024 Bō: Path of the Teal Lotus is the final game to be published by Humble Games, developed by Squid Shock Studios.
July 23 2024 Humble Games laid off its 36-person staff, with the company stating it was restructuring. Steve Horowitz from parent company Ziff Davis explained previous unsuccessful attempts to sell the division before deciding on layoffs.
November 2023 Coral Island fully releases, developed by Stairway Games.
November 2023 An unspecified number of Humble Games employees were laid off.
October 2023 Coral Island enters early access on PC, preceding its full release in November 2023.
2022 Midnight Fight Express released, developed by Jacob Dzwinel.
2022 SIGNALIS co-published by Humble Games and PLAYISM on PC and Nintendo Switch.
2022 Chinatown Detective Agency published by Humble Games and co-published by WhisperGames on PC.
September 22 2022 Prodeus fully releases on PC, developed by Bounding Box Software.
September 6 2022 Temtem officially fully releases, developed by Crema.
April 2022 Humble Bundle laid off 10 employees in engineering and customer support as part of a restructuring effort.
January 2022 Implemented a new Humble Choice plan with a single price making all monthly games available. Introduced a new Windows app with a rotating game library for premiere tier subscribers, but discontinued Mac and Linux Trove game support.
September 2021 Total charitable amount raised by Humble Bundles exceeded $200 million across 50 different charities.
July 2021 Announced implementation of a charity amount cap, ensuring 15-30% is kept through the storefront while maintaining user customization options.
May 2021 Reversed the previous charity slider decision after criticism from developers and users, retaining the original flexible charity donation options.
April 2021 Announced changes to their interface, including reducing the charity slider options to 5% or 15%.
November 2020 Prodeus enters early access on PC, leading to its full release in 2022.
June 2020 Humble Bundle announced the Black Game Developer Fund to provide funding, production, and marketing support to black game developers through Humble Games.
May 2020 Humble Bundle rebranded its publishing division as Humble Games.
January 2020 Temtem begins early access, preceding its full release in 2022.
2019 Slay the Spire fully releases after successful early access period, developed by Mega Crit Games.
December 2019 Transitioned the Monthly subscription service to Humble Choice, offering at least ten games per month with tiered selection options for subscribers.
March 2019 Founders Jeff Rosen and John Graham stepped down as CEO and COO, respectively, with Alan Patmore taking over company operations.
January 2019 Added support for Nintendo Switch and Nintendo 3DS games to the Humble Store, and partnered with Epic Games to sell redeemable keys for games on the Epic Games Store.
2017 Slay the Spire enters early access, setting the stage for its full release in 2019.
October 13 2017 Humble Bundle was acquired by IGN Entertainment, a subsidiary of Ziff Davis, with a commitment to continue operating as a separate entity.
June 2017 Introduced the Humble Trove, a library of DRM-free games accessible to monthly subscribers, which would expand over time.
February 2017 Humble Bundle announced publisher services for game developers across computer, console, and mobile platforms, offering developers flexible publishing options.
August 2016 Capcom offered PlayStation 3 and PlayStation 4 games through a Humble Bundle, using PlayStation Network redemption codes, limited to North American users.
July 2016 Created the Gamepages service, offering developers dedicated website space to sell and advertise their games without needing to secure their own web hosting.
February 2016 Reached over 70,000 subscribers to the Humble Monthly service. Released the first 'Humble Original' game, Elephant in the Room by Mighty Rabbit Studios, with the February Monthly bundle.
October 2015 Humble Bundle launched its Humble Monthly subscription service, offering a curated set of games monthly with 5% of subscription fees going to charity.
May 2015 Introduced the Humble Nindie Bundle, the first Humble Bundle offering games from a digital console store (Nintendo eShop), initially limited to North America.
October 31 2014 By the end of October, participating developers had grossed more than $100 million through Humble Bundle sales.
May 15 2014 Expanded the Humble Store to include a new section for eBooks, audiobooks, and digital comics alongside the existing games store.
November 2013 Launched a dedicated Humble Store with daily single game sales, allocating 10% of revenues to charities including the EFF, American Red Cross, and Child's Play.
October 31 2013 Steam keys began being automatically applied to users' Steam accounts when redeemed, to prevent key resale.
January 2012 Humble Bundle launched its first Android-based Bundles, offering digital applications and games directly downloadable to users' devices.
April 2011 Sequoia Capital invested $4.7 million of venture capital into Humble Bundle, enabling the founders to hire staff for bundle curation and customer services.
2010 Humble Bundle concept was initially run by Wolfire Games, launching the first digital game bundle with a 'pay what you want' model and multi-platform support.
December 2010 Jeff Rosen and John Graham launched the second Humble Indie Bundle, which raised $1.8 million and led to spinning out Humble Bundle as a separate company.

This contents of the box above is based on material from the Wikipedia article Humble Bundle, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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