Playism

Digital distribution platform for video games

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2025 Million Depth planned for release in 2025
2025 MotionREC planned for release in 2025
2025 Outrider Mako planned for release in 2025
2025 Nitro Express planned for release in spring 2025
2025 The Little Tomb: The Maholova Club and the Search for a Dead Body planned for release in 2025
2025 Break Arts III planned for release in spring 2025
2025 Homura Hime planned for release in early 2025
2025 EDEN.schemata(); planned for release in spring 2025
2025 Upcoming releases include Blade Chimera by Team Ladybug and Momodora: Moonlit Farewell by Bombservice
2024 Fight Crab 2 entered early access
2024 Journey Record missed its release window
2024 Urban Legend Hunters 2: Double missed its spring release window
2024 Playism published games with multi-platform releases like The Exit 8 by Kotake Create and Umurangi Generation VR
2023 Playism continued supporting indie games across multiple platforms, including Rusted Moss and Marfusha
2022 The Use of Life entered early access
2022 MaguSphere: Magical Cannon Girls missed its planned release window
2022 Playism published remakes and console versions of games like Ib by kouri and Noel the Mortal Fate by Kanawo
2021 Playism expanded game offerings with international releases like Gnosia by Petit Depotto and Japanese localization updates for Doki Doki Literature Club Plus!
March 24 2021 Playism closed its digital storefront, ending download services and Steam key sales on its website, while continuing to publish games on other platforms.
2020 Playism published notable indie games like Omori by Omocat, LLC. and Umurangi Generation by Origame Digital
2019 Gensokyo Night Festival entered early access
2019 Playism continued supporting indie games, including Japanese localization updates for Night in the Woods and early access release of Touhou Luna Nights
2018 Playism published multiple indie games including La-Mulana 2 by Nigoro and a PC re-release of Yume Nikki by Kikiyama
2015 Bot! student project for PlayStation 4 was initiated, though remained unreleased
September 2013 Playism collaborated with Sony Computer Entertainment Japan Asia on the Indie Stream event, designed to connect indie developers from Japan and abroad, and announced support for publishing indie games on PlayStation 4 and PlayStation Vita in Japan.
April 2013 Playism began a collaborative project with HAL College of Technology & Design in Osaka and Nagoya, involving student game development teams and professional game industry judges.
March 2013 Playism was closely involved in administering the indie game event BitSummit, providing translation, interpretation, and logistical support.
May 2011 Playism was launched by Active Gaming Media as a digital distribution platform for PC games, with initial launch titles including Machinarium and SpaceChem.

This contents of the box above is based on material from the Wikipedia article Playism, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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