Smite
2014 video game
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February 2025 | Titan Forge Games announced plans to end development of the original Smite to focus on Smite 2's development. |
January 2025 | Smite 2 entered Open Beta, marking a significant milestone for the franchise's continuation. |
January 14 2025 | Smite 2 was released as a free-to-play game after previously being available as a paid early access title. |
January 2024 | Smite 2 was announced at the Smite World Championship by Titan Forge Games, to be developed using Unreal Engine 5. |
January 2024 | Hi-Rez Studios officially announced Smite 2, the sequel to the original Smite game. |
April 2020 | Hi-Rez reported that Smite had over 40 million players. |
2019 | Smite surpassed 30 million players and generated 300 million dollars in revenue. |
June 2016 | Hi-Rez Studios announced that Smite had attracted 20 million players. |
January 10 2016 | The Smite World Championship 2016 concluded. Epsilon Esports (with players Dimi, Adapting, Yammyn, iRaffer, and emilitoo) won the PC tournament, while Team EnVyUs (with players 0mega, Weak3n, Allied, CycloneSpin, and KikiSoCheeky) won the Xbox One tournament. |
January 7 2016 | The Smite World Championship 2016 began, featuring tournaments for both PC and Xbox One versions of the game. The event was streamed on Twitch via the Smite Game TV account, with a total prize pool of US$1 million for the PC tournament. |
2015 | Smite surpassed 10 million total players since its initial launch. |
June 2014 | Smite reached 4 million players, demonstrating rapid growth in its player base. |
March 25 2014 | Official release of Smite, with approximately 3 million players at launch. |
January 24 2013 | Smite transitioned from closed to open beta, allowing a wider audience to play and test the game. |
May 31 2012 | Smite was launched in closed beta, marking the initial public testing phase of the video game. |
This contents of the box above is based on material from the Wikipedia articles Smite (video game) & Smite World Championship 2016, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.