Square Enix

Japanese entertainment company

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2024 Square Enix released the Tomb Raider I–III Remastered collection, continuing their long-term management of the franchise.
May 2024 Creative Business Unit III renamed to Creative Studio III.
March 2024 Square Enix announced a more selective game development approach, cancelling numerous unannounced titles and focusing on Final Fantasy VII Remake's third installment after experiencing a ¥22.1 billion loss from 'content abandonment'.
2023 Square Enix Collective published 'Little Goody Two Shoes' by AstralShift on Microsoft Windows, Xbox Series X|S, PlayStation 5, and Nintendo Switch.
May 18 2023 Takashi Kiryu officially succeeded as president, making his first public appearance at the Final Fantasy XVI launch event.
March 3 2023 Square Enix announced a proposed leadership change, with Takashi Kiryu set to succeed Yosuke Matsuda as president.
February 2023 Phil Elliott left Square Enix and became CEO of publisher Modern Wolf.
February 28 2023 Square Enix Holdings announced that Luminous Productions would reorganize and merge internally with Square Enix on May 1st.
2022 Square Enix Collective published 'PowerWash Simulator' by FuturLab on multiple platforms including Microsoft Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PS4, and PS5.
August 2022 Bulkhead Interactive ended its relationship with Collective, expressing disappointment that Battalion 1944 did not release on consoles.
August 26 2022 The asset sale to Embracer Group was closed, with assets held under CDE Entertainment led by Phil Rogers.
July 25 2022 Square Enix launched the English version of Manga Up!
May 1 2022 Square Enix announced the sale of several subsidiary assets, including Crystal Dynamics, Eidos-Montréal, and Square Enix Montreal, along with multiple game intellectual properties to Embracer Group for $300 million.
March 2022 Square Enix donated $500,000 to the United Nations fund for Ukrainian refugees during the Russian-Ukrainian conflict.
2021 Square Enix Collective published 'Circuit Superstars' by Original Fire Games on PS4, Xbox One, Microsoft Windows, and Switch.
October 20 2021 Square Enix London Mobile was announced, working on Tomb Raider Reloaded and an unannounced Avatar: The Last Airbender title with Navigator Games.
April 1 2021 Square Enix Image Studio Division is created, focusing on CGI animation and movie production.
June 2020 Square Enix donated $2.4 million to charities around their Western studios and offices for the Black Lives Matter cause and COVID-19, partially raised from sales of the Square Enix Eidos Anthology bundle.
March 2 2020 Square Enix AI & Arts Alchemy Co., Ltd. is founded to focus on R&D involving products that combine AI, computer graphics, and art.
2019 Square Enix establishes Square Enix Pvt. Ltd. (Square Enix India) in Bangalore for mobile game publishing in the Indian market.
2019 Square Enix Collective published 'Battalion 1944' by Bulkhead Interactive on Microsoft Windows.
2019 Announcement to consolidate eleven Business Divisions into four Creative Business Units by 2020.
2019 Hideo Baba departed Studio Istolia, which was subsequently closed, and Project Prelude Rune was cancelled. Square Enix reopened an office in Bangalore, India.
November 2019 Square Enix announced the creation of a 'Ninja Tower Tokyo' theme park through its newly established Live Interactive Works division.
October 2019 Square Enix began publishing select manga series in English, starting in the fourth quarter of the year.
2018 First Octopath Traveler game released, establishing the role-playing game series
2018 Square Enix Collective published 'Fear Effect Sedna' by Sushee on Microsoft Windows, PS4, Xbox One, and Switch.
2018 Square Enix Collective published 'Boundless' by Wonderstruck Games on Microsoft Windows.
2018 Square Enix Collective published 'Forgotton Anne' by ThroughLine Games on multiple platforms including macOS, Microsoft Windows, PS4, Xbox One, Switch, iOS, and Android.
2018 Square Enix Collective published 'Octahedron: Transfixed Edition' by Demimonde on Nintendo Switch.
October 2018 Square Enix announced closure of their campaign curation platform, shifting focus to larger and specific products without public polling.
October 2018 John Heinecke was appointed as CMO for Americas and Europe.
September 2018 COO Mike Sherlock died, with Square Enix's executive team assuming his immediate responsibilities.
2017 Square Enix Collective published 'Oh My Godheads' by Titutitech on Microsoft Windows.
2017 Square Enix Collective published 'Children of Zodiarcs' by Cardboard Utopia on Microsoft Windows, Nintendo Switch, PS4, Xbox One, and Mac.
2017 Square Enix Collective published 'Tokyo Dark' by Cherrymochi on Microsoft Windows.
2017 Square Enix Collective published 'Deadbeat Heroes' by Deadbeat Productions on Microsoft Windows.
2017 Square Enix Collective published 'Black the Fall' by Sand Sailor Studio on Microsoft Windows, PS4, and Xbox One.
2017 Internal reorganization of Business Divisions: Business Division 9 merged into Business Division 8, Business Divisions 11 and 12 merged to become new Business Division 9, and a new Business Division 11 was created.
November 2017 IO Interactive conducted a management buyout from Square Enix, with the Hitman IP transferred to the studio.
February 21 2017 Formation of Studio Istolia was announced, headed by Hideo Baba, to work on Project Prelude Rune.
January 2017 Norwegian studio Artplant purchased the former Eidos franchise Project I.G.I.
2016 Collective implemented a new pitch submission process where developers could submit projects, which would be publicly polled weekly, with Square Enix taking five percent of games' revenue after fees.
2016 Square Enix Collective published 'Goetia' by Sushee, a game released for Microsoft Windows, OS X, and Linux platforms.
2016 Square Enix Collective published 'The Turing Test' by Bulkhead Interactive, released on PS4, Xbox One, Microsoft Windows, and Nintendo Switch.
2015 Initial release of Life Is Strange, beginning the graphic adventure game series
2015 Square Enix created Tokyo RPG Factory studio to develop Project Setsuna, and began officially working across Los Angeles and London.
February 2015 Fear Effect, Gex, and Anachronox IPs made available for developers to pitch, with Collective initially partnering with Indiegogo for crowdfunding.
March 2014 Following the success of Bravely Default, Square Enix announced a strategic shift to focus on creating content appealing to their core audience. Karl Stewart, vice president of strategic marketing for North America and Europe, left the company.
December 2013 Square Enix's development is restructured into 12 Business Divisions.

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This contents of the box above is based on material from the Wikipedia articles Square Enix Collective, Square Enix & List of Square Enix video game franchises, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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