SuperTuxKart

Open source arcade racing game

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March 2025 CodingJellyFish announces the project is moving to the Godot Engine, citing the age of the Antarctica Engine and desire to improve project contributions.
September 2021 SuperTuxKart 1.3 is released, introducing rare support for force feedback in a free software game.
May 2019 Joerg 'Hiker' Henrichs steps down as lead developer, with 'Benau' and 'Alayan' taking over as new project leaders.
2018 Antarctica Rendering Engine switches to using Physically Based Rendering (PBR) in the git version of the game.
March 2017 SuperTuxKart is greenlit on Steam digital distribution platform, though not yet downloadable.
April 2015 Version 0.9 is released with the new Antarctica rendering engine, featuring advanced graphics capabilities like dynamic lighting, ambient occlusion, and real-time shadow mapping.
January 2014 The game's code repository is officially announced to be migrating from SourceForge to GitHub.
2013 SuperTuxKart participates in Google Summer of Code as a mentoring organization.
2010 SuperTuxKart switches from SDL and PLIB libraries to the Irrlicht Engine, which is released in version 0.7.

This contents of the box above is based on material from the Wikipedia article SuperTuxKart, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

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