Candy Crush Saga

2012 video game

Follow Candy Crush Saga on Notably News to receive short updates to your email — rarely!

March 2025 Candy Crush Soda Saga was included in the Android Auto 14.1 beta, allowing play when the car is parked.
February 2025 Pat McGrath launched a cosmetics line called Pat McGrath Labs x Candy Crush Saga, featuring lipstick and nail polish inspired by the game's colors and packaging.
2024 15 million players competed in the Candy Crush All Stars tournament, with in-person finals held in Los Angeles.
October 2023 Microsoft acquired King's parent company Activision Blizzard, which led to Candy Crush Saga being automatically installed on Windows devices.
2020 King launched the Candy Crush All Stars tournament with a $1 million prize pool, offering $500,000 to the tournament winner.
June 2019 Candy Crush Friends Saga reaches $10 million in earnings since its launch.
October 2018 Release of Candy Crush Friends Saga on iOS and Android, introducing character-based puzzle assistance with unique powers.
July 2018 Total revenue for Candy Crush Saga reached $3.91 billion.
November 2017 The game rose back to 293 million active monthly players, with quarterly revenue reaching $250 million.
September 2016 King released its 2000th level for Candy Crush Saga, celebrating over 1 trillion games played.
May 2016 Candy Crush Jelly Saga released on Android and iOS platforms.
January 2016 Worldwide release of Candy Crush Jelly Saga.
October 2015 Candy Crush Soda Saga made available for Windows 10 and Windows Phone.
September 2015 Soft-launch of Candy Crush Jelly Saga in various countries for the Android platform.
2014 Candy Crush Saga players spent over $1.33 billion on in-app purchases, and the game reached over 245 million active players each month.
November 2014 Mobile app release of Candy Crush Soda Saga on Android and iOS platforms.
October 20 2014 Worldwide release of the Facebook version of Candy Crush Soda Saga.
May 2014 King soft-launched Candy Crush Soda Saga, a sequel to Candy Crush Saga with new gameplay dynamics including a soda bottle piece that can shift gravity.
April 2014 King resolved trademark disputes with both CandySwipe developer Albert Ransom and The Banner Saga developer Stoic, reaching amicable agreements.
February 2014 Albert Ransom, developer of CandySwipe, publicly claimed that King intentionally copied elements from his game, including app icon, candy piece art, and sound effects.
January 2014 The Banner Saga was released, after which King issued a cease and desist letter to Stoic, attempting to block their trademark registration.
January 2014 King's 'candy' trademark application became publicly known, raising concerns from other game developers about potential intimidation of smaller developers.
2013 Candy Crush Saga had been downloaded more than 500 million times across Facebook, iOS, and Android devices, becoming the most downloaded app from the Apple App Store with 6.7 million daily active users.
December 4 2013 King entered the Japanese market and became the 23rd most downloaded game on Android devices and the number 1 most downloaded game on the App Store in Japan.
January 2013 King filed trademark applications for the word 'candy' with the United States Patent and Trademark Office, which sparked controversy in the tech and gaming communities.
January 2013 Candy Crush Saga overtook Zynga's FarmVille 2 as the top-played game on the Facebook platform.
2012 King released mobile versions of Candy Crush Saga for iOS and Android, with progress synchronization between platforms.
April 2012 Candy Crush Saga was first released on Facebook, initially featuring 65 levels and quickly gaining over 4 million players within weeks.
2011 King released the original Candy Crush as a browser portal game, which became one of the five most popular games on the site by 2012.
October 2011 Bubble Witch Saga was released, introducing the 'saga' game design model that would later influence Candy Crush Saga.
April 2011 King released Miner Speed as their first cross-platform game for Facebook and mobile, serving as a technical exploration of platform transition.
2010 King broke up its web development department to work on Facebook and mobile games, beginning their transition to new platforms.

This contents of the box above is based on material from the Wikipedia article Candy Crush Saga, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.

See Also