King

Video game developer

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October 2024 Stockholm employees formed a union club with Unionen, consisting of 217 members and negotiating for a collective agreement.
October 2023 Microsoft acquires Activision Blizzard, with King continuing to operate as a separate business within the Microsoft Gaming division.
June 2022 King acquired the Swedish AI company Peltarion.
February 2022 Tjodolf Sommestad replaced Humam Sakhnini as president of King.
2021 King launched Crash Bandicoot: On the Run!, an auto-runner game based on the Crash Bandicoot series, which was later discontinued
October 2021 King announced the closure of its Royalgames.com portal, to be phased out by December 2021.
June 2021 PayPal investigation into King's withdrawal processes was completed, and frozen accounts were unfrozen.
October 2 2020 Bubble Witch Saga was closed following the retirement of Flash technology
May 2020 King ceded control of the Defold engine to the Defold Foundation, making it open source.
July 1 2019 Zacconi stepped down as CEO, remaining as chairman until August 2020.
February 2019 As part of a workforce reduction, King's Z2Live studio in Seattle was shuttered.
January 2019 Humam Sakhnini was installed as president of King, reporting directly to Zacconi.
April 2017 King announced plans to develop a mobile Call of Duty game.
March 2016 King released the Defold game engine as a free development tool.
February 23 2016 Activision Blizzard completed the acquisition of King for $5.9 billion, creating the world's largest game network with around 500 million users across 196 countries.
November 2015 Activision Blizzard announced plans to acquire King for $5.9 billion, aiming to gain access to the growing mobile gaming market.
May 17 2015 Paradise Bay, a village simulation game acquired through Z2 studio, was permanently discontinued
April 2015 Alpha Betty Saga was launched on Facebook.
February 2015 King acquired Seattle-based mobile game studio Z2Live.
November 2014 King sued Korean company Avocado Entertainment for copying their game Forest Hero Saga.
November 2014 Candy Crush Soda Saga was widely released on Android and iOS.
November 2014 Gerhard Florin takes over from Melvyn Morris as chairman of King.
October 2014 In Q4, King reported 356 million monthly unique users, with 8.3 million users making in-game purchases. Only 2.3% of players spent money, with an average monthly spend of $23.42 per paying user.
June 2014 By June, King's company valuation had dropped by $2 billion following the IPO, though remained profitable. CEO Zacconi announced a new strategy to build a portfolio of games rather than seeking another 'mega-hit' like Candy Crush Saga.
May 2014 Pyramid Solitaire Saga was released on mobile.
April 17 2014 King settled its trademark disputes with Stoic Studio and Runsome Apps, resolving the conflict over game title trademarks.
March 26 2014 King completed its IPO on the New York Stock Exchange, priced at $22.50 a share and valuing the company at US$7.08 billion. Raised approximately $500 million through the sale of 22.2 million shares, becoming the largest IPO for a mobile/social gaming company in the US.
January 2014 King attracted controversy by attempting to trademark the words 'Candy' and 'Saga' in game titles, which impacted Stoic's trademark request for The Banner Saga and led to a legal dispute.
January 2014 Candy Crush Saga had over 150 million monthly users.
January 2014 Game developer Matthew Cox accused King of cloning his game Scamperghost in their game Pac-Avoid after licensing negotiations broke down.
September 2013 King.com applied for an initial public offering (IPO) in the United States, using the Jumpstart Our Business Startups Act to keep IPO details confidential until offering.
September 10 2013 Multiple early King games including Miner Speed, Bubble Saga, and Puzzle Saga were discontinued
June 2013 Candy Crush Soda Saga was soft launched on Facebook and mobile, and Bubble Witch 2 Saga was released for Android and iOS.
June 2013 King removed all in-game advertising from their games, transitioning to a revenue model based solely on microtransactions. The company justified this decision by focusing on delivering an uninterrupted entertainment experience for players across web, tablet, and mobile platforms.
March 2013 On its ten-year anniversary, the company announced it was rebranding from 'King.com' to simply 'King'.
March 2013 Papa Pear Saga was released on Facebook.
March 2013 Candy Crush Saga had over 45 million monthly users.
January 2013 Candy Crush Saga became the number one most played game on Facebook.
2012 King acquired the Defold game engine, developed by Ragnar Svensson and Christian Murray.
November 2012 Candy Crush Saga was launched on mobile platforms (iOS and Android), being downloaded over 10 million times in its first month.
October 2012 King.com released the mobile iOS version of Candy Crush Saga.
July 2012 King.com released the mobile iOS version of Bubble Witch Saga.
April 2012 King.com became the second-largest game platform on Facebook with around 30 million unique users.
April 2012 King.com released Candy Crush Saga, which attracted more than 4 million players within a few weeks.
January 2012 Bubble Witch Saga reached over 10 million players and became one of the most-played Facebook games.
2011 Toby Rowland sells his company stake back to King for $3 million. Angel investor Klaus Hommels also sells his stake at the same time.
2011 King.com launched Miner Speed, their first cross-platform game that allowed sharing of player information between web portal and Facebook.
October 2011 King.com released Bubble Witch Saga on both their web portal and Facebook, introducing the 'saga' game model with individual levels and limited turns.
September 2011 Bubble Witch Saga was launched on Facebook.
March 2011 King launched Candy Crush Saga on their website, marking the initial release of their most popular game.

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