Half-Life 2: Episode Three

Canceled video game

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2024 Valve released previously unseen footage and concept art of Half-Life 2: Episode Three as part of a documentary about the game's development.
2024 Valve released footage and concept art of Episode Three as part of a documentary about the making of Half-Life 2.
2023 In an interview, Laidlaw claimed 'Epistle 3' was not representative of Episode Three and expressed regret for publishing the story, saying it created problems for his former Valve colleagues.
2022 Noclip released an hour of gameplay footage from the canceled Ravenholm project, providing insight into the game's development and design.
2021 Phil Iwaunik of PCGamesN wrote an article suggesting that the cancellation of Episode Three may have positively impacted the Half-Life 2 legacy.
2020 Valve released Half-Life: Alyx, a VR game, as a return to the Half-Life series after the cancellation of Episode Three.
2020 The Ravenholm project was first publicly revealed through a Noclip documentary, showcasing details about the unreleased Half-Life game.
November 2018 Project Borealis, a fan game based on Marc Laidlaw's 'Epistle 3' story, was announced and decided to switch from Source to Unreal Engine.
2017 Laidlaw released a short story that journalists speculated contained the intended plot for Episode Three, inspiring fan recreation projects.
2017 Business Insider described Half-Life 2: Episode Three as 'the world's most anticipated game' that had become a 'farce', highlighting the prolonged lack of release.
2017 Marc Laidlaw, the Half-Life writer, released a short story that journalists speculated summarized the Episode Three plot.
January 2017 Images of the unreleased Ravenholm Half-Life 2 episode are publicly revealed, providing a glimpse into the canceled game's development.
2016 Marc Laidlaw, the series' writer, left Valve, effectively ending the original narrative development for Episode Three.
2016 Before leaving Valve, Marc Laidlaw leads a virtual reality project called Borealis, set on a time-travelling ship, exploring different time periods of the Combine invasion. The project is abandoned due to early-stage VR development challenges.
2014 Valve canceled Half-Life 3 development because the Source 2 engine was unfinished.
2013 Valve finally released a port of Half-Life for OS X.
2013 A late version of the Dreamcast port leaked online, containing complete versions of Half-Life and Blue Shift.
2013 Valve began developing Half-Life 3, experimenting with procedurally generated levels.
2011 Wired magazine described Half-Life 2: Episode Three as vaporware, indicating the game's prolonged development status.
2010 Gabe Newell discussed plans to broaden the emotional range of the Half-Life series, with potential intentions to return to more genuinely frightening gameplay.

This contents of the box above is based on material from the Wikipedia articles Unreleased Half-Life games & Half-Life 2: Episode Three, which are released under the Creative Commons Attribution-ShareAlike 4.0 International License.

See Also