Half-Life: Alyx
2020 video game
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March 2023 | Fans released the 'NoVR' mod, enabling players to play Half-Life: Alyx without a VR headset, including on less powerful devices like the Steam Deck. |
2020 | At the 24th Annual D.I.C.E. Awards, the game was nominated for 'Action Game of the Year', 'Outstanding Achievement in Game Direction', and 'Outstanding Achievement in Game Design', winning 'Immersive Reality Technical Achievement' and 'Immersive Reality Game of the Year'. |
2020 | Easy Allies 2020 awards recognized the game, awarding it 'Best World Design' and 'Game of the Year'. |
2020 | Half-Life: Alyx won 'Game of the Year' at the 2020 VR Awards. |
2020 | The game was nominated at the 17th British Academy Games Awards in multiple categories including 'Best Game', 'Game Direction', 'Audio Achievement', and 'Artistic Achievement'. |
2020 | Final weeks of Half-Life: Alyx development take place remotely due to the COVID-19 pandemic. |
2020 | The game won 'Best VR/AR' at the Game Awards and had sold more than two million copies. |
May 15 2020 | Half-Life: Alyx was released for Linux, expanding its platform availability. |
April 2020 | By April 2020, Half-Life: Alyx was one of the 20 highest-rated PC games on Metacritic. |
March 23 2020 | Half-Life: Alyx was released for Windows, marking the return of the Half-Life franchise after a 13-year hiatus since Episode Two. |
January 2020 | Valve made all previous Half-Life games free on Steam to promote Alyx ahead of its release. |
2019 | Mike Shapiro recorded G-Man lines in a single 20-minute take, with additional pickup recordings. |
November 2019 | Valve announced Half-Life: Alyx, carefully managing the announcement to avoid potential player disappointment about a VR-only game. |
September 2019 | Ozioma Akagha was cast as Alyx, replacing Merle Dandridge to provide a younger voice for the character. |
June 2019 | Valve's original planned launch date for Half-Life: Alyx alongside the Index VR headset, which was delayed to address story concerns. |
March 2019 | Merle Dandridge initially recorded voice sessions for Alyx, but was later replaced after playtests. |
2018 | Rob Yescombe continues work on the game's narrative, proposing alternative story concepts including an ending where Alyx kills the Combine officer Hahn and another where Alyx and the G-Man travel back in time to prevent the alien invasion. |
2018 | Valve studied the VR movement mechanics of the game Budget Cuts, which inspired their approach to teleportation movement in Half-Life: Alyx. |
2018 | Valve conducts a company-wide playtest of the entire game, which confirms their confidence in the VR approach. |
2018 | Valve acquired Campo Santo studio, whose members would later contribute to the development of Half-Life: Alyx. |
2017 | Rob Yescombe begins working on Half-Life: Alyx's narrative, developing a darker storyline with themes of dread, torture, and horror. |
2017 | Robert Guillaume passed away, necessitating recasting of the role of Eli for Half-Life: Alyx. |
2016 | Half-Life: Alyx enters full production with a team of approximately 80 people, the largest team in Valve's history. |
February 2016 | Half-Life: Alyx enters initial development, marking the beginning of Valve's VR project for the Half-Life series. |
This contents of the box above is based on material from the Wikipedia article Half-Life: Alyx, which is released under the Creative Commons Attribution-ShareAlike 4.0 International License.